Let your storybook adventure grows with the Fable Granular Soundscape Generator

March 7, 2023

FACE MI

In the high woodlands of the north, undiscovered by most inhabitants, there ruled a clan of old, mystic Treefolk. On the first new moon of spring, these Treefolk could be heard grafting limbs to grow their young - splicing bits of branches from each generation to produce the next line of Treefolk. These new beings keep the lifeblood of all who came before in their new skin. These sounds are in part very old, but in part very new. They are referred to as… Fable.
Let your storybook adventure grows with the Fable Granular Soundscape Generator

The Fable gives you five all-new programs centered around sample and chop delay algorithms to create bizarrely beautiful networks of sampled and resampled sounds. The Fable uses a powerful dual DSP architecture to combine delay programs in series with granular sampling algorithms, each with its own analog feedback path. Find unique soundscapes ranging from smooth, flowing ambience; to bizarre, organic reverberance; to chaotic, glitchy swarms.  

So, what exactly is this granular effect and why is it a magicale xperience when combined with delay? Granular is a digital processing technique of micro-sampling, wherein short samples called grains are read from a delaybuffer. In the Fable, players can adjust these grains by manipulating their sampling length, position, and buffer size from which they’re read. They can be played at double or half speed for pitch shift and time stretching effects,play them in reverse, read from multiple positions, and more, in order to achieve different effects.

It’s a powerful but complex technique and Walrus Audio created five streamlined programs in the Fable that explore different aspects of its sonic range.

Need to know for Retailers
  • 2nd member of Walrus Audio’s “storybook adventure /soundscape generator” product line (after “Lore”)
  • Create unique combinations of delay in series with granular samplingalgorithms
  • Granular = digital micro-sampling / grains = short samples read from a delaybuffer
  • Adjust grains by e.g. manipulating sample length, position or playbackspeed
  • Dual DSP architecture with individual feedback paths
  • 5 selectable programs using DSP A & DSP B in series:
    I.        Reverse Delay into ReverseGranular
    II.        Forward Delay into OctaveUp Granular
    III.        Analog Delay into OctaveDown Granular
    IV.        Multi-Tap Granular intoMulti-Tap Granular
    V.        Forward Delay into Randomized Pitch Granular

Let your storybook adventure grows with the Fable Granular Soundscape Generator

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In the high woodlands of the north, undiscovered by most inhabitants, there ruled a clan of old, mystic Treefolk. On the first new moon of spring, these Treefolk could be heard grafting limbs to grow their young - splicing bits of branches from each generation to produce the next line of Treefolk. These new beings keep the lifeblood of all who came before in their new skin. These sounds are in part very old, but in part very new. They are referred to as… Fable.

The Fable gives you five all-new programs centered around sample and chop delay algorithms to create bizarrely beautiful networks of sampled and resampled sounds. The Fable uses a powerful dual DSP architecture to combine delay programs in series with granular sampling algorithms, each with its own analog feedback path. Find unique soundscapes ranging from smooth, flowing ambience; to bizarre, organic reverberance; to chaotic, glitchy swarms.  

So, what exactly is this granular effect and why is it a magicale xperience when combined with delay? Granular is a digital processing technique of micro-sampling, wherein short samples called grains are read from a delaybuffer. In the Fable, players can adjust these grains by manipulating their sampling length, position, and buffer size from which they’re read. They can be played at double or half speed for pitch shift and time stretching effects,play them in reverse, read from multiple positions, and more, in order to achieve different effects.

It’s a powerful but complex technique and Walrus Audio created five streamlined programs in the Fable that explore different aspects of its sonic range.

Need to know for Retailers
  • 2nd member of Walrus Audio’s “storybook adventure /soundscape generator” product line (after “Lore”)
  • Create unique combinations of delay in series with granular samplingalgorithms
  • Granular = digital micro-sampling / grains = short samples read from a delaybuffer
  • Adjust grains by e.g. manipulating sample length, position or playbackspeed
  • Dual DSP architecture with individual feedback paths
  • 5 selectable programs using DSP A & DSP B in series:
    I.        Reverse Delay into ReverseGranular
    II.        Forward Delay into OctaveUp Granular
    III.        Analog Delay into OctaveDown Granular
    IV.        Multi-Tap Granular intoMulti-Tap Granular
    V.        Forward Delay into Randomized Pitch Granular

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